I personally think Wormy that the flying style on The Quidditch game is better than the testing on BO2. I just like the feel because you almost have to go straight up and down to turn around and that makes it seem much more realistic. Just my opinion.
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Yes I kinda agree, its still a work in progress and I want to give it a more fluid feel still
Thanks for your feedback koli its really helpful to know what direction to steer in.
Thanks for your feedback koli its really helpful to know what direction to steer in.this post has been edited: 07-14-09 at 18:11
Oh... and can you please work on Worg. It looks like it would be sooooooooooooooooooooo cool.
Lol... Yeah Ive always wanted to do a top down style morpg with music and wide range of skill options and a pre cu swg styled health system, that is the basis of what worg was and someday I will make an rpg like that, but it isnt coming anytime soon. Just a dream I have to do someday! 

In the flying sample game did you use mario sprites for the floor?
Ok, I have updated the flying again and I think its a lot more smooth now. This physics system is probably the one I will use for the quidditch game and also two other games I have planned working off this physics system.
What do you guys think?
What do you guys think?The feeling is smooth. The character leans up and down the broom where you are pointing very cleanly. And the the ascending and descending after doing the opposite feels very real. Good Job Wormy.

